In Solving Sherlock Homes, you will solve 6 whodunit cases based on classic Sherlock Holmes’s short stories with 144 cryptograms, crosswords, labyrinths, jigsaws, and riddles. Since their first appearance in 1887, Detective Sherlock Holmes, and his trusty companion, Doctor John Watson, have fascinated readers for well over a century, and continue to be two of the most popular detective characters of all time. Who, then, could be better companions to accompany readers in this three-part puzzle adventure? With 144 different puzzles, including cryptograms, crosswords, ciphers, and many more, inspired by six classic Sherlock Holmes short stories, modern puzzle-solvers and Sherlock fans can search for hidden clues, navigate around different countrysides using tear-out maps for each chapter, and—most importantly—exercise their sharp intellect and keen perception skills, like Sherlock would, to solve each chapter’s adventure. Each illustrated chapter contains a tear-out map to guide readers through each story adventure and puzzles. Hours of fun and entertainment are awaiting inside, so stop reading and start playing!
Pierre Berloquin is a writer; creator of puzzles, board games, and multimedia games; designer; and a creative consultant. After studying at the École des Mines in Paris, France, he worked as an engineer, consultant, and professor while quickly becoming a renowned specialist of logical and mathematical games. Pierre has written over 50 books of puzzles, many of which are bestsellers.