In Solving Sherlock Homes, you will solve 6 whodunit cases based on classic Sherlock Holmes’s short stories with 144 cryptograms, crosswords, labyrinths, jigsaws, and riddles. Since their first appearance in 1887, Detective Sherlock Holmes, and his trusty companion, Doctor John Watson, have fascinated readers for well over a century, and continue to be two of the most popular detective characters of all time. Who, then, could be better companions to accompany readers in this three-part puzzle adventure? With 144 different puzzles, including cryptograms, crosswords, ciphers, and many more, inspired by six classic Sherlock Holmes short stories, modern puzzle-solvers and Sherlock fans can search for hidden clues, navigate around different countrysides using tear-out maps for each chapter, and—most importantly—exercise their sharp intellect and keen perception skills, like Sherlock would, to solve each chapter’s adventure. Each illustrated chapter contains a tear-out map to guide readers through each story adventure and puzzles. Hours of fun and entertainment are awaiting inside, so stop reading and start playing! The Puzzlecraft series from Wellfleet Press tackles some of the greatest conundrums of our time. Learn how to navigate the world’s trickiest mazes, solve the most complex crosswords, and finally get the answer to “Why is a raven like a writing desk?” Follow literature’s most famous detective, Sherlock Holmes, as he guides you through hundreds of challenging cross-fitness brain exercises inspired by his most popular cases and adventures. You can also train your memory to perform better and learn the meanings behind your own personality traits or the traits of others. These handy and portable paperbacks are sized perfectly to travel, whether on vacation or just for your daily commute. The intricately designed covers and bold colors will capture your attention as much as the engaging content inside. Other titles in the series include: The Curious History of Mazes; The Curious History of the Crossword; The Curious History of the Riddle; Escape from Sherlock Holmes; Sherlock Holmes Puzzles: Code Breakers; Sherlock Holmes Puzzles: Math & Logic Games; Sherlock Holmes Puzzles: Visual Puzzles; Sherlock Holmes Puzzles: Lateral Brain Teasers; Solving Sherlock Holmes Volume II; Maximize Your Memory; and The Book of Personality Tests.
Pierre Berloquin is a writer; creator of puzzles, board games, and multimedia games; designer; and a creative consultant. After studying at the École des Mines in Paris, France, he worked as an engineer, consultant, and professor while quickly becoming a renowned specialist of logical and mathematical games. Pierre has written over 50 books of puzzles, many of which are bestsellers.